Lua run: Difference between revisions
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{{entity|lua_run|type=e0|game=Garry's Mod|sprite=1}} | {{entity|lua_run|type=e0|game=Garry's Mod|sprite=1}} | ||
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues. | It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues. |
Revision as of 04:19, 27 April 2023
Template:Entity It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.