Void: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:


By default, a [[clear]] only happens when the [[vieworigin]] is assumed to be in a "solid;" the void is marked as such.
By default, a [[clear]] only happens when the [[vieworigin]] is assumed to be in a "solid;" the void is marked as such.
{{stub|article=1}}
{{Image requested}}

Revision as of 01:21, 24 April 2023

English (en)Translate (Translate)
In programming, void is used when declaring a function that does not return a value. void* is a pointer to such a function.

The void is the black space outside the world. It is an infinitely large area of nothingness that surrounds every map.

The map can occasionally share its inside space with the void causing an error known as a leak. Loading the map's compiled pointfile plots a course between this void and the closest entity in the map which can help patch leaks.

The void is not physical. It isn't a brush or entity but the lack of entities and brushes.

Template:ModernWarning

Template:ModernWarning

By default, a clear only happens when the vieworigin is assumed to be in a "solid;" the void is marked as such.

Stub

This article or section is a stub. You can help by expanding it.

Template:Image requested