Non-code mod settings: Difference between revisions

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{{lang|Non-code mod settings}}
{{lang|Non-code mod settings}}
Here are some of the files that can be modified for a mod, but which do not require any programming. Most mods will want to change these.
Here are some of the files that can be modified for a mod, but which do not require any [:Category:Programming|programming]]. Most mods will want to change these.


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{| class=standard-table
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{{note|All file paths are relative to the mod directory.}}
{{note|All file paths are relative to the mod directory.}}
== See also ==
* [[:Category:Programming]] - programming documentation.


[[Category:Modding]]
[[Category:Modding]]

Revision as of 19:05, 8 April 2023

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Here are some of the files that can be modified for a mod, but which do not require any [:Category:Programming|programming]]. Most mods will want to change these.

File What it lets you do
gameinfo.txt Set mod title, icon, and other settings
maplist.txt List maps used by the mod
Resource/SourceScheme.res Change GUI appearance
resource/gamemenu.res Change the UI menu buttons. See Manipulating the game menu items
scripts/titles.txt Set some localized strings. See Adding chapters to your mod
scripts/ChapterBackgrounds.txt List the chapter background images (used until background map is loaded). See Adding chapters to your mod
scripts/kb_act.lst Set the contents of the Keyboard tab of the Options menu.
cfg/config_default.cfg Set the default keyboard layout
cfg/user_default.scr Add convars to the multiplayer advanced tab.
Server Settings GUI Edit the local and dedicated server settings pages.
Note.pngNote:All file paths are relative to the mod directory.