Titanfall engine branch: Difference between revisions

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The {{tfbranch|4}} is a third-party {{Source|3.1}} branch using licensed Source Engine code. It is a heavily modified version of the {{p2branch|3.1}}<small>[[#References|[1]]]</small> that adds many modifications and improvements that bring Source close to modern standards. This engine branch is still in active development.
The {{tfbranch|4}} is a third-party {{Source|3.1}} branch developed by Respawn Entertainment using licensed Source Engine code from [[Valve]]. It is a heavily modified version of the {{p2branch|3.1}}<small>[[#References|[1]]]</small> that adds many modifications and improvements that bring Source close to modern standards. This engine branch is still in active development.


== Features ==
== Features ==

Revision as of 04:56, 8 April 2023

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The Titanfall branch Titanfall branch is a third-party Source branch developed by Respawn Entertainment using licensed Source Engine code from Valve. It is a heavily modified version of the Portal 2 engine branch[1] that adds many modifications and improvements that bring Source close to modern standards. This engine branch is still in active development.

Features

Todo: List all of the features of this modified engine.
Physically Based Rendering
Texture streaming
Better HDR Rendering
Custom in-house Sound System
Modern console support (PlayStation 4 PlayStation 4, PlayStation 5 PlayStation 5, Xbox One Xbox One and Xbox Series X/S Xbox Series X/S)
Of little use to modders, needless to say!

References

1. According to the sequel Titanfall 2's steam.inf or gameinfo.txt containing leftovers appid (620) for Portal 2 Portal 2

Confirm:Is this still the case with the latest version?