Titanfall engine branch: Difference between revisions
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The {{tfbranch|4}} is a third-party {{Source|3.1}} branch using licensed Source Engine code. It is a heavily modified version of the {{p2branch|3.1}}<small>[[#References|[1]]]</small> that adds many modifications and improvements that bring Source close to modern standards. This engine branch is still in active development. | The {{tfbranch|4}} is a third-party {{Source|3.1}} branch developed by Respawn Entertainment using licensed Source Engine code from [[Valve]]. It is a heavily modified version of the {{p2branch|3.1}}<small>[[#References|[1]]]</small> that adds many modifications and improvements that bring Source close to modern standards. This engine branch is still in active development. | ||
== Features == | == Features == |
Revision as of 04:56, 8 April 2023
The Titanfall branch is a third-party Source branch developed by Respawn Entertainment using licensed Source Engine code from Valve. It is a heavily modified version of the Portal 2 engine branch[1] that adds many modifications and improvements that bring Source close to modern standards. This engine branch is still in active development.
Features
Todo: List all of the features of this modified engine.
- Physically Based Rendering
- Texture streaming
- Better HDR Rendering
- Custom in-house Sound System
- Modern console support (
PlayStation 4,
PlayStation 5,
Xbox One and
Xbox Series X/S)
- Of little use to modders, needless to say!
References
1. According to the sequel Titanfall 2's steam.inf or gameinfo.txt
containing leftovers appid (620) for Portal 2
