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Func ladder: Difference between revisions

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m (Amicdict moved page Func ladder to Func ladder/en: Move english text to subpage for convenience, will edit the original page to use {{MultiPage}}.)
m ({{lang}} -> {{Language subpage}})
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{{Language subpage|title=func_ladder}}
{{Source topicon}}
{{Source topicon}}
{{Lang|title=func_ladder}}
{{Entity|func_ladder|type=e3}}
{{Entity|func_ladder|type=e3}}
{{Note|This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to add it to base.fgd. Use {{Ent|Func_useableladder}} instead.}}
{{Note|This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to add it to base.fgd. Use {{Ent|Func_useableladder}} instead.}}

Revision as of 21:02, 31 March 2023

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Template:Entity

Note.pngNote:This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to add it to base.fgd. Use Func_useableladder instead.
Note.pngNote:This entity does not function in Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.

Template:Intent

See also