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{{ | {{Language subpage|title=$bumpmap}}[[Category:List of Shader Parameters|B]] | ||
[[Image:Brickwall021a normalcompare.jpg|thumb|A material's [[albedo]] (left) compared to its bump map.]] | [[Image:Brickwall021a normalcompare.jpg|thumb|A material's [[albedo]] (left) compared to its bump map.]] | ||
[[Image:Example of bump mapping.jpg|thumb|The above material in-game.]] | [[Image:Example of bump mapping.jpg|thumb|The above material in-game.]] |
Revision as of 20:51, 31 March 2023

A material's albedo (left) compared to its bump map.
Template:Shaderparam It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.
Template:ModernNote Template:ModernBug
Basic Syntax
LightmappedGeneric
{
$basetexture brick/brickwall021a
$surfaceprop brick
$bumpmap brick/brickwall021a_normal
}
Additional Parameters
$bumptransform
$bumpframe
$nodiffusebumplighting
[[$ssbump|$ssbump]]
$forcebump
$bump_force_on
$addbumpmaps
$bumpmap2
$bumpframe2
$bumptransform2
$bumpmask
$bumpdetailscale1
Console Commands
- mat_fastnobump <boolean >
- Quickly enables/disabled normal mapping.
- mat_normalmaps <boolean >
- Displays the bump map texture of all materials that have one in place of their albedo.
- (Yes, these two commands have bump and normal the wrong way around!)
- mat_bumpmap <boolean >
- Enable or disable normal mapping. Default 1.