Trigger tractorbeam: Difference between revisions
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{{P2 topicon}} | {{P2 topicon}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{Stub}} | {{Stub}} | ||
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{ent|prop_tractor_beam}} and works with a {{ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | {{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{ent|prop_tractor_beam}} and works with a {{ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | ||
{{ModernWarning|This entity will crash the game if manually created in Hammer!}} | {{ModernWarning|This entity will crash the game if manually created in Hammer!}} |
Revision as of 08:05, 10 March 2023
Template:Base point multi It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning