$desaturatewithbasealpha: Difference between revisions
Jump to navigation
Jump to search
Note:Also available for use in
and
through
LUX
Bug:
m (→Caveats) |
m (→Caveats) |
||
Line 9: | Line 9: | ||
== Caveats == | == Caveats == | ||
{{Bug| | {{Bug| | ||
* Does not work with {{Ent|$seamless_base}}. {{LUX|in}} | * Does not work with {{Ent|$seamless_base}}. {{LUX|in}} | ||
* Does not work with {{Ent|$detail}}. {{LUX|in}} | * Does not work with {{Ent|$detail}}. {{LUX|in}} | ||
Line 17: | Line 17: | ||
* Does not work with {{Ent|$basealphaenvmapmask}}. {{LUX|in}} | * Does not work with {{Ent|$basealphaenvmapmask}}. {{LUX|in}} | ||
{{ModernWarning|Using the Basetexture's Alpha channel for other effects at the same time, might result in expected behaviour!}} | {{ModernWarning|Using the Basetexture's Alpha channel for other effects at the same time, might result in expected behaviour!}} | ||
}} |
Revision as of 08:13, 9 March 2023
Template:Shaderparam
Setting it to a value above 0
will enable the behavior.
If used, the $basetexture's Alpha channel will be used as a mask to de-saturate the $basetexture's Color.
The amount of desaturation is determined through the same parameter. 1.0
will result in 100%, and 0.5
in 50% desaturation.




Caveats

- Does not work with $seamless_base. (this works in
)
- Does not work with $detail. (this works in
)
- Does not work with $bumpmap or any parameters that requires a $bumpmap. Including $lightwarptexture. (this works in
but not with $phong)
- Does not work with $selfillum and thus $selfillummask (this works in
)
- Does not work with $selfillum_envmapmask_alpha. (this works in
)
- Does not work with $basealphaenvmapmask. (this works in
)