Env muzzleflash: Difference between revisions
		
		
		
		
		
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|  (this appears to be in all source games actually) | 1416006136 (talk | contribs)  mNo edit summary | ||
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| {{lang|Env muzzleflash}} | {{lang|Env muzzleflash}} | ||
| {{ | {{entity|type=e0|env_muzzleflash}} This is an entity that creates the effect of flames leaving a guns barrel when fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike {{ent|env_gunfire}}, this does not make any bullet effects or sound. | ||
| {{code class|CEnvMuzzleFlash|effects.cpp}} | {{code class|CEnvMuzzleFlash|effects.cpp}} | ||
Revision as of 04:44, 25 February 2023

 
Template:Entity This is an entity that creates the effect of flames leaving a guns barrel when fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike env_gunfire, this does not make any bullet effects or sound.
Keyvalues
- Parent Attachment (parentattachment) ([todo internal name (i)]) <string>
- The name of an attachment on the parent to hierarchically attach to.
Inputs
- Fire
- Fires the effect once.
























