Func tankrocket: Difference between revisions
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(also in portal and csgo) |
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{{base brush multi|func_tankrocket|game1=Half-Life 2|game2=Portal|game3=Counter-Strike: Global Offensive}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | {{base brush multi|func_tankrocket|game1=Half-Life 2|game2=Portal|game3=Counter-Strike: Global Offensive}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | ||
Revision as of 15:03, 17 February 2023
Template:Base brush multi It fires rockets (rpg_missile) in any direction. For a launcher that behaves more like a prop_vehicle_apc, see func_tankapcrocket.
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Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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