Template:Fl NavAttributeRegion: Difference between revisions
Jump to navigation
Jump to search
Note:In
, these values are also usable with the spawn attribute methods found in the
m (Moved the description outside the scrolling box) |
mNo edit summary |
||
Line 18: | Line 18: | ||
{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | ||
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | ||
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[ | {{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Flag Templates|NavAttributeRegion]] | [[Category:Flag Templates|NavAttributeRegion]] | ||
</noinclude> | </noinclude> |
Revision as of 08:55, 14 February 2023
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
NavAttributeRegion:
EMPTY
: [2]
STOP_SCAN
: [4] !FGD
BATTLESTATION
: [32]
FINALE
: [64]
PLAYER_START
(Mission start) : [128]
BATTLEFIELD
: [256]
NOT_CLEARABLE
: [1024]
CHECKPOINT
: [2048]
OBSCURED
: [4096] !FGD ()
NO_MOBS
: [8192]
THREAT
: [16384] !FGD
RESCUE_VEHICLE
: [32768] !FGD ()
RESCUE_CLOSET
: [65536] !FGD ()


TerrorNavArea
VScript class.