Template:Fl NavAttributeRegion: Difference between revisions

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{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}}
{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}}
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}}
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}}
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[List_of_L4D2_Script_Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}}
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}}
}}
}}
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<noinclude>
[[Category:Flag Templates|NavAttributeRegion]]
[[Category:Flag Templates|NavAttributeRegion]]
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Revision as of 08:55, 14 February 2023


Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.

NavAttributeRegion:
EMPTY : [2]
STOP_SCAN : [4] !FGD
BATTLESTATION : [32]
FINALE : [64]
PLAYER_START (Mission start) : [128]
BATTLEFIELD : [256]
NOT_CLEARABLE : [1024]
CHECKPOINT : [2048]
OBSCURED : [4096] !FGD (Left 4 Dead)
NO_MOBS : [8192]
THREAT : [16384] !FGD
RESCUE_VEHICLE : [32768] !FGD (Left 4 Dead)
RESCUE_CLOSET : [65536] !FGD (Left 4 Dead)
NOTHREAT : [524288] (only in Left 4 Dead 2)
LYINGDOWN : [1048576] (only in Left 4 Dead 2)
Note.pngNote:In Left 4 Dead 2, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.