Env detail controller: Difference between revisions

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{{lang|Env detail controller}}
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}}
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}}
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{entity|env_detail_controller|type=e0}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}}
{{ModernNote|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}}


{{code class|CEnvDetailController|env_detail_controller.cpp}}
{{code class|CEnvDetailController|env_detail_controller.cpp}}

Revision as of 16:19, 10 February 2023

C++ Class hierarchy
CEnvDetailController
CBaseEntity
C++ env_detail_controller.cpp

Template:Entity It overrides the fade distances for all details sprites in the map. Template:ModernNote

C++ In code, it is represented by theCEnvDetailControllerclass, defined in theenv_detail_controller.cppfile.

Keyvalues

Start Fade Dist/Pixels (fademindist) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also