Env detail controller: Difference between revisions
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In code, it is represented by the
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{{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | {{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | ||
{{ | {{entity|env_detail_controller|type=e0}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{ | {{ModernNote|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | ||
{{code class|CEnvDetailController|env_detail_controller.cpp}} | {{code class|CEnvDetailController|env_detail_controller.cpp}} |
Revision as of 16:19, 10 February 2023
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CEnvDetailController |
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Template:Entity It overrides the fade distances for all details sprites in the map. Template:ModernNote

CEnvDetailController
class, defined in theenv_detail_controller.cpp
file.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities