Trigger asw marine position: Difference between revisions
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{{ | {{lang|title=trigger_asw_marine_position}} | ||
{{entity|trigger_asw_marine_position|type=e2|game=Alien Swarm}} It works like a [[trigger_multiple]] which also checks the direction they're facing. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 09:28, 24 January 2023


Template:Entity It works like a trigger_multiple which also checks the direction they're facing.
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Desired facing
- A trigger_multiple which also checks the direction they're facing. up is 90, down is 270, left is 180, right is 360
Tolerance
- Number of degrees tolerance either side of the desired yaw. ex. point in the general direction up would be 20 so +/-20 degrees tolerance, and desired would be 90
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
MarineInposition
- Fired when the marine is looking within the tolerance of the desired facing.
MarineOutOfPosition
- Fired when the marine looks outside the tolerance of the desired faceing.
OnUser1 - 4
- Fire the OnUser outputs; see User Inputs and Outputs.
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Inputs
OnUser1 - 4
- Fired in response to the FireUser inputs; see User Inputs and Outputs.
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