Trigger super armor: Difference between revisions
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In code, it is represented by the
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{{lang|title=trigger_super_armor}} | |||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ | {{entity|trigger_super_armor|type=e2}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}} | ||
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}} | {{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}} | ||
Revision as of 07:36, 24 January 2023
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Entity This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the sk_max_super_armor ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.
CTriggerSuperArmorclass, defined in thetrigger_super_armor.cppfile.
Todo: If this entity isn't in-game, and isn't in the FGD, why is there a page for it?