Weapon frag: Difference between revisions
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A frag grenade. It can only be picked up and used by the Allied team.
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===[[Half-Life 2: Deathmatch]]=== | ===[[Half-Life 2: Deathmatch]]=== | ||
{{ExpandBox|[[Image:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2DM]] | {{ExpandBox|[[Image:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2DM]] | ||
Same thing as Half-Life 2's [[weapon_frag]]. | |||
All players spawn with two grenades.}} | All players spawn with two grenades.}} |
Revision as of 08:24, 16 December 2022
Entity description
Half-Life 2
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with npc_grenade_frag.
Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.Half-Life 2: Deathmatch
Same thing as Half-Life 2's weapon_frag.
All players spawn with two grenades.Day of Defeat: Source
File:Weapon frag dod.PNG
weapon_frag in DOD:S
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.