Tool textures (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) m (→HALFLIFE.WAD: removed mention of sealing bsp from {BLUE; it only seals bsp if it's a world brush (and not func_detail), but it isn't invisible if it's a world brush.) |
SirYodaJedi (talk | contribs) m (ditto) |
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! Image !! Name !! Usage / Notes | ! Image !! Name !! Usage / Notes | ||
|- | |- | ||
| [[File:CZERO+DOD hlbasics-curlyblue.png|64px]] || {blue || An invisible brush face. {{ | | [[File:CZERO+DOD hlbasics-curlyblue.png|64px]] || {blue || An invisible brush face if attached to [[func_wall]] or similar brush entity with rendermode solid.{{note|Faces using this texture are still have lightmap a created for them, despite not being noticeable. Increase texture scale to 4.0 or higher to avoid wasting allocblock.}} | ||
|- | |- | ||
| [[File:CZERO+DOD hlbasics-aaa_1.png|64px]] || aaa_1 || | | [[File:CZERO+DOD hlbasics-aaa_1.png|64px]] || aaa_1 || | ||
Revision as of 12:29, 29 November 2022
HALFLIFE.WAD
| Image | Name | Usage / Notes |
|---|---|---|
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{BLUE | An invisible brush face if attached to func_wall or similar brush entity with rendermode solid. |
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{INVISIBLE | Functions same as {BLUE. |
| AAATRIGGER | Used for trigger brush entities. | |
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BLACK | A plain black texture for unlit areas, such as the bottom of deep pits. |
| CLIP | See Clip texture | |
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
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SKY | Used for displaying the skybox.sky tool texture to be lowercase and will not compile skies correctly if the tool texture does not fit these critera. |
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TRANSLUCENT | |
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WHITE |
HLBASICS.WAD
HLBASICS.WAD is found in
Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load HALFLIFE.WAD for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in
Condition Zero Deleted Scenes, via RITUAL_STANDARD.WAD, as well as in
Counter-Strike: Condition Zero, via CZRITUAL_STANDARD.WAD.
| Image | Name | Usage / Notes |
|---|---|---|
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{blue | An invisible brush face if attached to func_wall or similar brush entity with rendermode solid. |
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aaa_1 | |
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aaa_2 | |
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aaa_3 | |
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aaa_hurt | |
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aaa_multi | |
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aaa_once | |
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aaa_push | |
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aaa_push2 | |
| AAATRIGGER | Used for trigger brush entities. | |
| clip | See Clip texture. | |
| cr_matleaf | ||
| cr_matmetal | ||
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hint | |
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
| SKIP | ||
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sky | Used for displaying the skybox. |
Condition Zero only
| Image | Name | Usage / Notes |
|---|---|---|
| bark | ||
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black | |
| cr_matbark | ||
| cr_matcard | ||
| cull | ||
| leaf | ||
| loc | ||
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skycull |
Day of Defeat only
| Image | Name | Usage / Notes |
|---|---|---|
| cr_mathvymetal | ||
| cr_matsand | ||
| cr_matwood | ||
| NULL |
ZHLT.WAD
ZHLT.WAD is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.
| Image | Name | Usage / Notes |
|---|---|---|
| AAATRIGGER | Used for trigger brush entities. | |
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BEVEL | |
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Black_HIDDEN | |
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BOUNDINGBOX | |
| CLIP | See Clip texture | |
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CLIPBEVEL | |
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CLIPBEVELBRUSH | |
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CLIPHULL1 | |
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CLIPHULL2 | |
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CLIPHULL3 | |
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CONTENTEMPTY | |
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CONTENTWATER | |
| HINT | ||
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NOCLIP | |
| NULL | ||
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
| SKIP | ||
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sky | Used for displaying the skybox.sky tool texture to be lowercase and will not compile skies correctly if the tool texture does not fit these critera. |
| SOLIDHINT |
Missing ZHLT tool textures
ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official WAD file.
| Image | Name | Usage / Notes |
|---|---|---|
| N/A | !cur_0 | |
| N/A | !cur_90 | |
| N/A | !cur_180 | |
| N/A | !cur_270 | |
| N/A | !cur_dwn | |
| N/A | !cur_up | |
| N/A | SPLITFACE |




























