Scripted item drop: Difference between revisions
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{{CD|CScriptItem}} | |||
{{l4d2 point|scripted_item_drop}} It is a prop similar to [[prop_physics_override]], but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items. | {{l4d2 point|scripted_item_drop}} It is a prop similar to [[prop_physics_override]], but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items. | ||
== Outputs == | == Outputs == | ||
{{IO|OnCacheInteraction| | {{IO|OnCacheInteraction|Fires repeatedly while player is touching this|nofgd=1}} | ||
{{IO|OnPlayerPickup|Fired when a player successfully picks up the prop. The [[List_of_L4D2_Script_Functions#CanPickupObject|CanPickupObject]] function needs to exist and return true for the prop for it to fire.|nofgd=1}} | {{IO|OnPlayerPickup|Fired when a player successfully picks up the prop. The [[List_of_L4D2_Script_Functions#CanPickupObject|CanPickupObject]] function needs to exist and return true for the prop for it to fire.|nofgd=1}} | ||
{{IO|OnPlayerTouch|Fired when a player touches the prop.|nofgd=1}} | {{IO|OnPlayerTouch|Fired when a player touches the prop.|nofgd=1}} | ||
Revision as of 15:15, 11 November 2022
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CScriptItem |
Template:L4d2 point It is a prop similar to prop_physics_override, but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items.
Outputs
- OnCacheInteraction !FGD
- Fires repeatedly while player is touching this
- OnPlayerPickup !FGD
- Fired when a player successfully picks up the prop. The CanPickupObject function needs to exist and return true for the prop for it to fire.
- OnPlayerTouch !FGD
- Fired when a player touches the prop.