Prop mounted machine gun: Difference between revisions
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Bug:
Toggling the flashlight will cause toggle noise to repeat until you stop using the mounted gun. [todo tested in ?]
Risk of Confusion:
Entity classname in-game is prop_minigun because this entity simply spawns L4D2 version of prop_minigun
Important:Using this entity is required if you want Louis spawned from Info l4d1 survivor spawn to use mounted gun
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{{l4d series point|prop_mounted_machine_gun}} It is a usable .50 caliber mounted gun. | {{l4d series point|prop_mounted_machine_gun}} It is a usable .50 caliber mounted gun. | ||
{{bug|{{l4d}} Toggling the flashlight will cause toggle noise to repeat until you stop using the mounted gun.}} | {{bug|{{l4d}} Toggling the flashlight will cause toggle noise to repeat until you stop using the mounted gun.}} | ||
{{confusion|{{l4d2}} Entity | {{confusion|{{l4d2}} Entity classname in-game is prop_minigun because this entity simply spawns [[prop_minigun/Left_4_Dead_2|L4D2 version of prop_minigun]]}} | ||
{{important|Using this entity is required if you want Louis spawned from [[Info l4d1 survivor spawn]] to use mounted gun}} | {{important|Using this entity is required if you want Louis spawned from [[Info l4d1 survivor spawn]] to use mounted gun}} | ||
{{l4d}} Overheats after 20 seconds, needing 20 seconds to cool down.<br> | {{l4d}} Overheats after 20 seconds, needing 20 seconds to cool down.<br> |
Revision as of 21:29, 10 November 2022
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CPropMountedGun |
Template:L4d series point It is a usable .50 caliber mounted gun.





Overheats after 20 seconds, needing 20 seconds to cool down.
Overheats after 15 seconds, needing 60 seconds to cool down.
Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
The following Cvars are related to the machinegun, which can change how it functions.
These should not be modified because players are used to the default, but if an extra challenge like longer cooldown is required, it would be possible to do so.
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
mounted_gun_damage | 50 | ||
mounted_gun_distance | 36.0 |