Cs team manager: Difference between revisions

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(Created page with "{{ent not in fgd|nolink=1}} {{CD|CCSTeam|file1=cs_team.cpp}} {{base point multi|cs_team_manager|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive|game3=Left...")
 
(-added see also)
Line 5: Line 5:
{{note|This is a [[s_PreserveEnts|preserved entity]].}}
{{note|This is a [[s_PreserveEnts|preserved entity]].}}
{{warning|Killing this entity crashes the game}}
{{warning|Killing this entity crashes the game}}
== See Also ==
* [[terror_gamerules]]
* [[terror_player_manager]]
* [[scene_manager]]
* [[soundent]]
* [[vote_controller]]

Revision as of 11:23, 7 November 2022

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

Template:Base point multi It's automatically created for each team when map loads (4 are created in Left 4 Dead, 5 are created in Left 4 Dead 2)

Note.pngNote:This is a preserved entity.
Warning.pngWarning:Killing this entity crashes the game

See Also