Info map parameters (Left 4 Dead series): Difference between revisions

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(-added class hierarchy)
(-added <onlyinclude> to be used for transclusion on info_map_parameters_versus page)
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{{CD|CMapInfo}}
{{CD|CMapInfo}}
{{l4d series point|info_map_parameters}}  
{{l4d series point|info_map_parameters}}  
 
<onlyinclude>
This entity determines the density of all item spawns and weapons spawned with [[weapon_spawn]]. It does '''not''' work on specific weapon spawnpoints such as [[weapon_rifle_spawn]]. If you want to control spawnpoints for specific guns, use [[weapon_spawn]] and force it to only spawn a specific gun.
This entity determines the density of all item spawns and weapons spawned with [[weapon_spawn]]. It does '''not''' work on specific weapon spawnpoints such as [[weapon_rifle_spawn]]. If you want to control spawnpoints for specific guns, use [[weapon_spawn]] and force it to only spawn a specific gun.


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;<code>director_solve_item_density</code>
;<code>director_solve_item_density</code>
: Pass the number of items you'd want in this map and this spits out the map density value.
: Pass the number of items you'd want in this map and this spits out the map density value.
 
</onlyinclude>
==See also==
==See also==
* [[info_map_parameters_versus]]
* [[info_map_parameters_versus]]

Revision as of 10:46, 7 November 2022

C++ Class hierarchy
CMapInfo
CPointEntity
CBaseEntity

Template:L4d series point

This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pain Pill density (PainPillDensity) <float>
Pain Pill density per sq 100 yards
Molotov density (MolotovDensity) <float>
Molotov density per sq 100 yards
Pipe Bomb density (PipeBombDensity) <float>
Pipe Bomb density per sq 100 yards
Pistol density (PistolDensity) <float>
Pistol density per sq 100 yards
Weapon density (WeaponDensity) <float> (only in Left 4 Dead)
Weapon (non-pistol) density per sq 100 yards
Gas Can density (GasCanDensity) <float>
Gas Can density per sq 100 yards
Oxygen Tank density (OxygenTankDensity) <float>
Oxygen Tank density per sq 100 yards
Propane Tank density (PropaneTankDensity) <float>
Propane Tank density per sq 100 yards
Item Cluster Range (ItemClusterRange) <float>
Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Icon-Bug.pngBug:Doesn't work in both games  [todo tested in ?]
Finale Item Cluster Count (FinaleItemClusterCount) <integer>
How many clusters of items will be populated in the finale
Ammo pile density (AmmoDensity) <float> (only in Left 4 Dead 2)
Ammo pile density per sq 100 yards
Melee Weapon density (MeleeWeaponDensity) <float> (only in Left 4 Dead 2)
Melee Weapon density per sq 100 yards
Adrenaline density (AdrenalineDensity) <float> (only in Left 4 Dead 2)
Adrenaline density per sq 100 yards
Defibrillator density (DefibrillatorDensity) <float> (only in Left 4 Dead 2)
Defibrillator density per sq 100 yards
Boomer Bile density (VomitJarDensity) <float> (only in Left 4 Dead 2)
Boomer Bile density per sq 100 yards
Ammo upgrade density (UpgradepackDensity) <float> (only in Left 4 Dead 2)
Ammo upgrade pack density per sq 100 yards
Super Weapon density (ChainsawDensity) <float> (only in Left 4 Dead 2)
Chainsaw, Grenade Launcher and M60 density per sq 100 yards
Configurable Weapon Spawn density (ConfigurableWeaponDensity) <float> (only in Left 4 Dead 2)
Density for weapon_spawn entities, -1 to spawn all
Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) <float> (only in Left 4 Dead 2)
weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
Magnum Pistol Spawn density (MagnumDensity) <float> (only in Left 4 Dead 2)
Density for weapon_magnum_spawn entities, -1 to spawn all

Inputs

UpdateCvars
Stuff values from this entity into cvars for tweaking
Icon-Important.pngImportant:Also sets the director_scavenge_item_override cvar to 1.

Useful console commands

director_solve_item_density
Pass the number of items you'd want in this map and this spits out the map density value.

See also