Info map parameters versus: Difference between revisions
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Important:Also sets the director_scavenge_item_override cvar to 1.
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{{CD|CMapInfoVersus}} | |||
{{l4d series point|info_map_parameters_versus}} It defines L4D-specific map parameters for versus games. For default coop use [[info_map_parameters]]<br> | {{l4d series point|info_map_parameters_versus}} It defines L4D-specific map parameters for versus games. For default coop use [[info_map_parameters]]<br> | ||
This | This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV|Pain Pill density|intn=PainPillDensity|float|Pain Pill density per sq 100 yards}} | ||
{{KV|Molotov density|intn=MolotovDensity|float|Molotov density per sq 100 yards}} | |||
{{KV|Pipe Bomb density|intn=PipeBombDensity|float|Pipe Bomb density per sq 100 yards}} | |||
{{KV|Pistol density|intn=PistolDensity|float|Pistol density per sq 100 yards}} | |||
{{KV|Weapon density|intn=WeaponDensity|float|Weapon (non-pistol) density per sq 100 yards|only={{l4d}}}} | |||
{{KV|Gas Can density|intn=GasCanDensity|float|Gas Can density per sq 100 yards}} | |||
{{KV|Oxygen Tank density|intn=OxygenTankDensity|float|Oxygen Tank density per sq 100 yards}} | |||
{{KV|Propane Tank density|intn=PropaneTankDensity|float|Propane Tank density per sq 100 yards}} | |||
{{KV|Item Cluster Range|intn=ItemClusterRange|float|Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes{{bug|Doesn't work in both games}}}} | |||
{{KV|Finale Item Cluster Count|intn=FinaleItemClusterCount|integer|How many clusters of items will be populated in the finale}} | |||
{{KV|Ammo pile density|intn=AmmoDensity|float|Ammo pile density per sq 100 yards|only=l4d2}} | |||
{{KV|Melee Weapon density|intn=MeleeWeaponDensity|float|Melee Weapon density per sq 100 yards|only=l4d2}} | |||
{{KV|Adrenaline density|intn=AdrenalineDensity|float|Adrenaline density per sq 100 yards|only=l4d2}} | |||
{{KV|Defibrillator density|intn=DefibrillatorDensity|float|Defibrillator density per sq 100 yards|only=l4d2}} | |||
{{KV|Boomer Bile density|intn=VomitJarDensity|float|Boomer Bile density per sq 100 yards|only=l4d2}} | |||
{{KV|Ammo upgrade density|intn=UpgradepackDensity|float|Ammo upgrade pack density per sq 100 yards|only=l4d2}} | |||
{{KV|Super Weapon density|intn=ChainsawDensity|float|Chainsaw, Grenade Launcher and M60 density per sq 100 yards|only=l4d2}} | |||
{{KV|Configurable Weapon Spawn density|intn=ConfigurableWeaponDensity|float|Density for weapon_spawn entities, -1 to spawn all|only=l4d2}} | |||
{{KV|Configurable Weapon Cluster Range|intn=ConfigurableWeaponClusterRange|float|weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes|only=l4d2}} | |||
{{KV|Magnum Pistol Spawn density|intn=MagnumDensity|float|Density for weapon_magnum_spawn entities, -1 to spawn all|only=l4d2}} | |||
== Inputs == | ==Inputs== | ||
{{IO|UpdateCvars|Stuff values from this entity into cvars for tweaking}} | {{IO|UpdateCvars|Stuff values from this entity into cvars for tweaking}} | ||
{{ | {{important|Also sets the director_scavenge_item_override cvar to 1.}} | ||
==Useful console commands== | ==Useful console commands== |
Revision as of 10:43, 7 November 2022
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CMapInfoVersus |
Template:L4d series point It defines L4D-specific map parameters for versus games. For default coop use info_map_parameters
This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pain Pill density (PainPillDensity) <float>
- Pain Pill density per sq 100 yards
- Molotov density (MolotovDensity) <float>
- Molotov density per sq 100 yards
- Pipe Bomb density (PipeBombDensity) <float>
- Pipe Bomb density per sq 100 yards
- Pistol density (PistolDensity) <float>
- Pistol density per sq 100 yards
- Weapon density (WeaponDensity) <float> (only in
)
- Weapon (non-pistol) density per sq 100 yards
- Gas Can density (GasCanDensity) <float>
- Gas Can density per sq 100 yards
- Oxygen Tank density (OxygenTankDensity) <float>
- Oxygen Tank density per sq 100 yards
- Propane Tank density (PropaneTankDensity) <float>
- Propane Tank density per sq 100 yards
- Item Cluster Range (ItemClusterRange) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Bug:Doesn't work in both games [todo tested in ?]
- Finale Item Cluster Count (FinaleItemClusterCount) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density (AmmoDensity) <float> (only in
)
- Ammo pile density per sq 100 yards
- Melee Weapon density (MeleeWeaponDensity) <float> (only in
)
- Melee Weapon density per sq 100 yards
- Adrenaline density (AdrenalineDensity) <float> (only in
)
- Adrenaline density per sq 100 yards
- Defibrillator density (DefibrillatorDensity) <float> (only in
)
- Defibrillator density per sq 100 yards
- Boomer Bile density (VomitJarDensity) <float> (only in
)
- Boomer Bile density per sq 100 yards
- Ammo upgrade density (UpgradepackDensity) <float> (only in
)
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density (ChainsawDensity) <float> (only in
)
- Chainsaw, Grenade Launcher and M60 density per sq 100 yards
- Configurable Weapon Spawn density (ConfigurableWeaponDensity) <float> (only in
)
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) <float> (only in
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density (MagnumDensity) <float> (only in
)
- Density for weapon_magnum_spawn entities, -1 to spawn all
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking

Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.