Env detail controller: Difference between revisions
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In code, it is represented by the
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{{lang|Env detail controller}} | {{lang|Env detail controller}} | ||
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | |||
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | {{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | {{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} |
Revision as of 05:06, 7 November 2022


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CEnvDetailController |
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Template:Base point It overrides the fade distances for all details sprites in the map.

CEnvDetailController
class, defined in theenv_detail_controller.cpp
file.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities