Half-Life: Source Level Creation: Difference between revisions
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{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Getting Started == | == Getting Started == | ||
* [[Configuring Hammer for Half-Life: Source | Setting up Hammer]] | * [[Configuring Hammer++ for Half-Life: Source | Setting up Hammer]] | ||
== General == | == General == | ||
* [[Creating Spawns#Half-Life_2 | Player Spawns]] | * [[Creating Spawns#Half-Life_2 | Player Spawns]] |
Revision as of 22:53, 4 November 2022
This article focuses on Template:Game name Level Design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneral |
ReferencesExternal Links
See Also |