Script: Difference between revisions

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(script is a console command. This page is only referenced once, namely for the script command (and not for Scripts), so this change is ok.)
Tag: Removed redirect
m (Used game templates directly. Dark pre.)
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{{lang|script}}
{{lang|script}}
<code>'''script'''</code> is a [[console command]] in all {{game name|src|name=Source}} games since {{game name|l4d2|name=Left 4 Dead 2}} that have a {{sq}} [[Squirrel]] implementation of [[VScript]]{{confirm}}, namely [[VScript#Squirrel|these]].
<code>'''script'''</code> is a [[console command]] in all {{src|4}} games since {{l4d2|4}} that have a {{sq}} [[Squirrel]] implementation of [[VScript]]{{confirm}}, namely [[VScript#Squirrel|these]].


== Description ==
== Description ==
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== Syntax ==
== Syntax ==
<pre>
{{pre|
script <code>
script &lt;code>
</pre>
}}


== Example ==
== Example ==
<pre>
{{pre|
script printl( GetMapName() )
script printl( GetMapName() )
</pre>
}}
Should print the map name in the console in most games.
Should print the name of the current map in the console in most games.


== See also ==
== See also ==

Revision as of 18:13, 11 October 2022

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script is a console command in all Source Source games since Left 4 Dead 2 Left 4 Dead 2 that have a Squirrel Squirrel implementation of VScript[confirm], namely these.

Description

It executes Squirrel code from the root table.

Note.pngNote:The code can contain spaces but it cannot contain semicolons (;) because the developer console considers semicolons as delimiters for commands.
Note.pngNote:Since the code is not executed from an entity's script scope and not in response to I/O, one can most likely not execute code that calls the variables activator, caller or self.
PlacementTip.pngWorkaround:Define the variables as needed temporarily, e.g. script ::activator <- Entities.FindByClassname(null, "player").

Syntax

script <code>

Example

script printl( GetMapName() )

Should print the name of the current map in the console in most games.

See also