Shadow control: Difference between revisions

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: {{codenote|There is a custom version of this feature which could run on previous versions of Source. [[Dynamic RTT shadow angles in Source_2007|Click here]] for more information.}}|since={{l4d}}|also={{GMOD}}{{mapbase}}}}
: {{codenote|There is a custom version of this feature which could run on previous versions of Source. [[Dynamic RTT shadow angles in Source_2007|Click here]] for more information.}}|since={{l4d}}|also={{GMOD}}{{mapbase}}}}
: {{tip|Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.}}
: {{tip|Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.}}
{{KV BaseEntity}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
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{{IO|SetShadowsFromLocalLightsEnabled|Set local light shadows enabled state.
{{IO|SetShadowsFromLocalLightsEnabled|Set local light shadows enabled state.
: {{Note|This input may not be available in some [[FGD]]s.}}|param=integer|since={{l4d}}|also={{GMOD}}{{mapbase}}}}
: {{Note|This input may not be available in some [[FGD]]s.}}|param=integer|since={{l4d}}|also={{GMOD}}{{mapbase}}}}
{{I BaseEntity}}


== Outputs ==
{{O BaseEntity|l4d=1}}


== See Also ==
== See Also ==

Revision as of 11:50, 7 October 2022

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Template:Base point It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.

Note.pngNote:Since Template:Game name, shadow direction can be determined by local lights instead of a global value. See below for more details.
Icon-Bug.pngBug:At least in Counter-Strike: Source Counter-Strike: Source, if the current level does not have this entity, shadow properties (angles and distance) will transfer from previous map that had shadow_control. Confirm in other games.  [todo tested in ?]

Template:Map properties

Confirm:Obsolete in Template:Game name? Possibly replaced by env_cascade_light.

Keyvalues

Shadow Color (color) <color255>
This is the color of the shadows.
Maximum Distance (distance) <float>
This is the maximum distance the shadow is allowed to cast, in inches.
Tip.pngTip:Shortening this distance can be used to approximate the effects of diffuse lighting.
All Shadows Disabled (disableallshadows) <boolean>
Disable shadows entirely.
Enable Local Light Shadows (enableshadowsfromlocallights) <boolean> (in all games since Left 4 Dead) (also in Garry's ModMapbase)
Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
Note.pngNote:This keyvalue may not be available in some FGDs.
Cpp.pngCode:There is a custom version of this feature which could run on previous versions of Source. Click here for more information.
Tip.pngTip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

color <color255RedirectInput/color32>
Set the shadow color.
direction <vectorRedirectInput/Vector>
Set the shadow direction.
SetDistance <floatRedirectInput/float>
Set the maximum shadow cast distance.
SetAngles <stringRedirectInput/string>
Set the shadow direction.
SetShadowsDisabled <integerRedirectInput/integer>
Set shadows disabled state.
SetShadowsFromLocalLightsEnabled <integerRedirectInput/integer> (in all games since Left 4 Dead) (also in Garry's ModMapbase)
Set local light shadows enabled state.
Note.pngNote:This input may not be available in some FGDs.


See Also