Zh/Trigger finale dlc3: Difference between revisions
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== 键值 == | == 键值 == | ||
{{KV|World model|studio}} | {{KV|World model|intn=model|studio|定义此实体在游戏中显示的模型}} | ||
{{KV|Disable Shadows|boolean| | {{KV|Disable Shadows|intn=disableshadows|boolean|用于在此实体上禁用动态阴影.}} | ||
{{KV Targetname}} | {{KV Targetname:zh-cn}} | ||
{{KV Angles}} | {{KV Angles:zh-cn}} | ||
{{KV EnableDisable}} | {{KV EnableDisable:zh-cn}} | ||
== Inputs == | == Inputs == |
Revision as of 23:21, 1 August 2022
此页面由HerobrineAce翻译为中文。 Template:Translate in Progress:zh-cn
trigger finale dlc3 是一个点实体存在于Left 4 Dead。它用于控制DLC3(牺牲)地图救援关专用的实体
键值
- World model (model) <模型文件路径 >
- 定义此实体在游戏中显示的模型
- Disable Shadows (disableshadows) <布尔值 >
- 用于在此实体上禁用动态阴影.
- Name (目标名称) <target_source>[ Edit ]
- 这个名称是其他实体通过 输入/输出 或其他 关键值 (如
parentname
或target
) 来引用该实体时使用的标识符。
该名称也会显示在 Hammer 编辑器的 2D 视图和 实体报告 中。参见: 所有实体均可使用的 通用键值、输入与输出
角度:
- Pitch Yaw Roll (Y Z X) <angle >
- 这个实体在世界的方向。Pitch是围绕Y轴旋转,Yaw是围绕Z轴的旋转,Roll是围绕X轴的旋转。
EnableDisable/启动禁用:
- Start Disabled
(StartDisabled)
<布尔值 > - 保持休眠状态,直到被唤醒。(利用
Enable
输入)。
Inputs
- FinaleEscapeFinished
- Give the survivors a victory.
- FinaleEscapeForceSurvivorPositions
- Make the survivors stand still on the escape vehicle.
- FinaleEscapeVehicleReadyForSurvivors
- Make survivors say something about how the vehicle has stopped now.
- ForceFinaleStart
- Start the finale now.
- EnableEscapeSequence
- Allow the escape sequence to happen at the proper phase of the finale.
- DisableEscapeSequence
- Block the escape sequence from happening (until re-enabled). Infected will still spawn.
- AdvanceFinaleState
- Advances through the DLC3 Finale states
- DLC3FinaleWon
- Indicates the survivors have met the specific win conditions for the DLC3 finale.
- DLC3FinaleLost
- Indicates the survivors have failed the specific conditions for the DLC3 finale.
- DLC3FinaleEnableChaseTanks
- Turns on the chase tanks for the escape sequence
- DLC3SacrificePlayerBeginsRun
- A player has committed to the sacrifice run. (!activator is the player)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- FinaleEscapeStarted
- Fired when the survivors should start their escape.
- FinaleStart
- Fired when the finale starts.
- FinalePause
- Fired during the pause between each finale wave.
- EscapeVehicleLeaving
- Fired when the escape vehicle starts to leave.
- OnDLC3FinaleLull
- Fired when there is a break while waiting for the next generator to be started