Template:WeaponSpawn: Difference between revisions
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Note:This template is deprecated. Please use the
m (god damn, here we go, modelwarning key) |
TomboyFan52 (talk | contribs) (Deprecation notice. ||| Removed any traces of {{{modelwarning}}} ||| Updated parameter documentation) |
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<noinclude> | <noinclude> | ||
{{note|'''This template is deprecated. Please use the <code>WeaponSpawn</code> templates on their own, such as [[Template:KV WeaponSpawn]].'''}} | |||
__NOTOC__ | __NOTOC__ | ||
This template has a | This template has a parameter for [[FGD]] differences between L4D1 and L4D2.<br> | ||
Parameters: | <b>Parameters:</b><br> | ||
< | {{param|optionalscavenge|1}} - Display keyvalues for<code>WeaponSpawnOptionalScavenge</code>. | ||
</noinclude> | </noinclude> | ||
== Keyvalues == | == Keyvalues == | ||
{{KV WeaponSpawn}} | |||
{{KV WeaponSpawn | |||
== Flags == | == Flags == | ||
{{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}} | {{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}} | ||
== Inputs == | == Inputs == |
Revision as of 14:23, 1 August 2022

WeaponSpawn
templates on their own, such as Template:KV WeaponSpawn.
This template has a parameter for FGD differences between L4D1 and L4D2.
Parameters:
{{{optionalscavenge|1}}} - Display keyvalues forWeaponSpawnOptionalScavenge
.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]