Template:WeaponSpawn: Difference between revisions

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m (god damn, here we go, modelwarning key)
(Deprecation notice. ||| Removed any traces of {{{modelwarning}}} ||| Updated parameter documentation)
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<noinclude>
<noinclude>
{{note|'''This template is deprecated. Please use the <code>WeaponSpawn</code> templates on their own, such as [[Template:KV WeaponSpawn]].'''}}
__NOTOC__
__NOTOC__
This template has a few, but notable configurable parameters, as not all weapon spawn entities share the same quirks, while some in L4D1 and L4D2 have [[FGD]] differences.<br>
This template has a parameter for [[FGD]] differences between L4D1 and L4D2.<br>
Parameters:
<b>Parameters:</b><br>
<pre>{{WeaponSpawn|optionalscavenge=1}}</pre>
{{param|optionalscavenge|1}} - Display keyvalues for<code>WeaponSpawnOptionalScavenge</code>.
<code>optionalscavenge</code>- Display keyvalues for<code>WeaponSpawnOptionalScavenge</code>.
<pre>{{WeaponSpawn|modelwarning=1}}</pre>
<code>modelwarning</code>- For [[weapon_spawn]], shows a big TODO about setting custom models.
</noinclude>
</noinclude>
== Keyvalues ==
== Keyvalues ==
<includeonly>
{{KV WeaponSpawn}}
{{#if:{{{modelwarning|}}}|{{KV WeaponSpawn|modelwarning=1}}|{{KV WeaponSpawn}}}}
</includeonly>
<noinclude>
{{KV WeaponSpawn|modelwarning=1}}
</noinclude>


== Flags ==
== Flags ==
{{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}}
{{Fl WeaponSpawn}}{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}}
<noinclude>
{{Fl WeaponSpawnOptionalScavenge}}
</noinclude>


== Inputs ==
== Inputs ==

Revision as of 14:23, 1 August 2022

Note.pngNote:This template is deprecated. Please use the WeaponSpawn templates on their own, such as Template:KV WeaponSpawn.


This template has a parameter for FGD differences between L4D1 and L4D2.
Parameters:
{{{optionalscavenge|1}}} - Display keyvalues forWeaponSpawnOptionalScavenge.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.