Impulse: Difference between revisions
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(researched from player.cpp:4911) |
m (No idea what I was doing.) |
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;impulse 202:Cheat. Spatters blood decal. | ;impulse 202:Cheat. Spatters blood decal. | ||
;impulse | ;impulse 203:Cheat. Remove the entity under the crosshairs. |
Revision as of 14:50, 8 March 2006
A console command which can do lots of different stuff depending on its numeric parameter.
Here is a list. All those marked as a cheat will require the sv_cheats ConVar being set to 1.
- impulse 50
- Makes player command (call/send) a squad.
- Default key: c
- impulse 71
- Cheat. Spawns npc_human_grunt.
- impulse 81
- Cheat. Replaces the current weapon with a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. Useful for checking cubemaps.
- impulse 82
- Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
- impulse 100
- Toggles the flashlight on/off for the player.
- Default key: f
- impulse 101
- Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
- impulse 102
- Cheat. Spawns random human gibs.
- impulse 103
- Cheat. Reports status of the AI under the crosshairs.
- impulse 106
- Cheat. Prints the classname and targetname of the item under the crosshairs.
- impulse 107
- Cheat. Prints what texture the crosshairs are pointing at.
- impulse 108
- Cheat. Debugs the NPC under the crosshairs.
- impulse 195
- Cheat. Shows the shortest path in the level to the nearest air node.
- impulse 196
- Cheat. Shows the shortest path in the level to the nearest large node.
- impulse 197
- Cheat. Shows the shortest path in the level to the nearest human node.
- impulse 200
- Removes the weapon from the HUD, useful for taking screenshots.
- impulse 201
- Paints decal.
- Default key: t
- impulse 202
- Plays 'player jingle'.
- impulse 202
- Cheat. Spatters blood decal.
- impulse 203
- Cheat. Remove the entity under the crosshairs.