Impulse: Difference between revisions
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(description of the impulse 200 command) |
(researched from player.cpp:4911) |
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A [[console command]] which can do lots of different stuff depending on its numeric parameter. | A [[console command]] which can do lots of different stuff depending on its numeric parameter. | ||
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:Default key: c | :Default key: c | ||
;impulse 81:Replaces the current weapon with a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. Useful for checking cubemaps. | ;impulse 71:Cheat. Spawns [[npc_human_grunt]]. | ||
;impulse 81:Cheat. Replaces the current weapon with a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. Useful for checking cubemaps. | |||
;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls). | ;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls). | ||
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;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy. | ;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy. | ||
;impulse 200:Removes the weapon from the | ;impulse 102:Cheat. Spawns random human gibs. | ||
;impulse 103:Cheat. Reports status of the AI under the crosshairs. | |||
;impulse 106:Cheat. Prints the classname and targetname of the item under the crosshairs. | |||
;impulse 107:Cheat. Prints what texture the crosshairs are pointing at. | |||
;impulse 108:Cheat. Debugs the NPC under the crosshairs. | |||
;impulse 195:Cheat. Shows the shortest path in the level to the nearest air node. | |||
;impulse 196:Cheat. Shows the shortest path in the level to the nearest large node. | |||
;impulse 197:Cheat. Shows the shortest path in the level to the nearest human node. | |||
;impulse 200:Removes the weapon from the HUD, useful for taking screenshots. | |||
;impulse 201:Paints decal. | |||
:Default key: t | |||
;impulse 202:Plays 'player jingle'. | |||
;impulse 202:Cheat. Spatters blood decal. | |||
;impulse 102:Cheat. Remove the entity under the crosshairs. |
Revision as of 14:50, 8 March 2006
A console command which can do lots of different stuff depending on its numeric parameter.
Here is a list. All those marked as a cheat will require the sv_cheats ConVar being set to 1.
- impulse 50
- Makes player command (call/send) a squad.
- Default key: c
- impulse 71
- Cheat. Spawns npc_human_grunt.
- impulse 81
- Cheat. Replaces the current weapon with a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. Useful for checking cubemaps.
- impulse 82
- Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
- impulse 100
- Toggles the flashlight on/off for the player.
- Default key: f
- impulse 101
- Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
- impulse 102
- Cheat. Spawns random human gibs.
- impulse 103
- Cheat. Reports status of the AI under the crosshairs.
- impulse 106
- Cheat. Prints the classname and targetname of the item under the crosshairs.
- impulse 107
- Cheat. Prints what texture the crosshairs are pointing at.
- impulse 108
- Cheat. Debugs the NPC under the crosshairs.
- impulse 195
- Cheat. Shows the shortest path in the level to the nearest air node.
- impulse 196
- Cheat. Shows the shortest path in the level to the nearest large node.
- impulse 197
- Cheat. Shows the shortest path in the level to the nearest human node.
- impulse 200
- Removes the weapon from the HUD, useful for taking screenshots.
- impulse 201
- Paints decal.
- Default key: t
- impulse 202
- Plays 'player jingle'.
- impulse 202
- Cheat. Spatters blood decal.
- impulse 102
- Cheat. Remove the entity under the crosshairs.