De/Team Fortress 2/Docs/Level Design: Difference between revisions
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* [[TF2/Creating_a_Spawnroom|Einen Raum mit Spawnpoints erstellen]] | * [[TF2/Creating_a_Spawnroom|Einen Raum mit Spawnpoints erstellen]] | ||
==== Spawn-Elemente ==== | ==== Spawn-Elemente ==== | ||
* [[TF2/Respawn Areas |Respawn-Bereiche]] | * [[TF2/Respawn Areas:de |Respawn-Bereiche]] | ||
* [[TF2/Resupply Areas|Versorgungs-Bereiche]] | * [[TF2/Resupply Areas:de|Versorgungs-Bereiche]] | ||
* [[TF2/Team-Specific Barriers | Teamspezifische Barrieren]] | * [[TF2/Team-Specific Barriers:de | Teamspezifische Barrieren]] | ||
* [[TF2/Team-Specific Doors | Teamspezifische Türen]] | * [[TF2/Team-Specific Doors:de | Teamspezifische Türen]] | ||
=== Punktesysteme === | === Punktesysteme === | ||
* [[TF2/Creating_a_Capture_Point|Kontrollpunkte]] | * [[TF2/Creating_a_Capture_Point:de|Kontrollpunkte]] | ||
* [[TF2/Territorial_Control|Kontrolle eines Territoriums]] | * [[TF2/Territorial_Control:de|Kontrolle eines Territoriums]] | ||
* [[TF2/Flag Based Goal Systems|Flaggen]] | * [[TF2/Flag Based Goal Systems:de|Flaggen]] | ||
* [[TF2/Creating a Linear Gameplay Map|Lineare Kontrollpunkte mit mehreren Runden]] | * [[TF2/Creating a Linear Gameplay Map:de|Lineare Kontrollpunkte mit mehreren Runden]] | ||
* [[TF2/Creating_a_Payload_Map|Payload Punktesystem]] | * [[TF2/Creating_a_Payload_Map:de|Payload Punktesystem]] | ||
* [[TF2/Making_an_Arena_map|Arena]] | * [[TF2/Making_an_Arena_map:de|Arena]] | ||
=== User Modes === | === User Modes === | ||
* [[Cyclic Capture Points|Kontrollpunkte im Kreis angeordnet]] | * [[Cyclic Capture Points:de|Kontrollpunkte im Kreis angeordnet]] | ||
* [[TF2/Creating a Single Flag Keep-Away map|Flagge von sich fern halten]] | * [[TF2/Creating a Single Flag Keep-Away map:de|Flagge von sich fern halten]] | ||
* [[TF2/Domination Gametype|Herrschaft]] | * [[TF2/Domination Gametype:de|Herrschaft]] | ||
* [[TF2/Hunted Gametype|Der Gejagte]] | * [[TF2/Hunted Gametype:de|Der Gejagte]] | ||
<!--- * [[TF2/Creating a King of the Hill map|King of the Hill Map]] (in Bearbeitung) ---> | <!--- * [[TF2/Creating a King of the Hill map:de|King of the Hill Map]] (in Bearbeitung) ---> | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
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=== Kniffe & Auswirkungen === | === Kniffe & Auswirkungen === | ||
* [[TF2/Modifying the Respawn Time:de|Die Respawn-Zeit verändern]] | * [[TF2/Modifying the Respawn Time:de|Die Respawn-Zeit verändern]] | ||
* [[TF2/Modifying the Mission Briefing|Das Mission-Briefing (Instruktionen) verändern]] | * [[TF2/Modifying the Mission Briefing:de|Das Mission-Briefing (Instruktionen) verändern]] | ||
* [[TF2/Adding an Introductory Video|Ein Einführungsvideo hinzufügen]] | * [[TF2/Adding an Introductory Video:de|Ein Einführungsvideo hinzufügen]] | ||
* [[Teleporters|Teleporter]] | * [[Teleporters:de|Teleporter]] | ||
* [[TF2/Creating Respawning Dispensers|Respawn-fähige Dispenser erstellen]] | * [[TF2/Creating Respawning Dispensers:de|Respawn-fähige Dispenser erstellen]] | ||
== http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Sonstiges Wissenswertes über TF2 Mapping == | == http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Sonstiges Wissenswertes über TF2 Mapping == |
Revision as of 12:32, 16 June 2022