Template:I FuncMoveLinear: Difference between revisions
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<noinclude>Use <code>|l4d2=1</code> to show two inputs that are for entities available in L4D2 only.</noinclude>{{minititle|FuncMoveLinear}} | <noinclude>{{lang|Template:I FuncMoveLinear}} | ||
Use <code>|l4d2=1</code> to show two inputs that are for entities available in L4D2 only.</noinclude>{{minititle|FuncMoveLinear}} | |||
{{IO|Open|Move the brush to the end position (''starting position + (move direction * move distance)'').}} | {{IO|Open|Move the brush to the end position (''starting position + (move direction * move distance)'').}} | ||
{{IO|Close|Move the brush to the starting position.}} | {{IO|Close|Move the brush to the starting position.}} |
Revision as of 06:16, 11 June 2022
Use |l4d2=1
to show two inputs that are for entities available in L4D2 only.FuncMoveLinear:
- Open
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float>
- Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- SetSpeed <float>
- Set the speed and update immediately.