Template:I FuncMoveLinear
From Valve Developer Community
Use |l4d2=1
to show two inputs that are for entities available in L4D2 only.FuncMoveLinear:
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Open
- Move the brush to the end position (starting position + (move direction * move distance)).
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Close
- Move the brush to the starting position.
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SetPosition
<float>
- Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
-
SetSpeed
<float>
- Set the speed and update immediately.