Prop combine ball: Difference between revisions
		
		
		
		
		
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 In code, it is represented by the
	 In code, it is represented by the
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
		
	
| No edit summary | m (Template:in code -> Template:code class.) | ||
| Line 1: | Line 1: | ||
| [[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | [[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | ||
| {{distinguish|prop_energy_ball}} | {{distinguish|prop_energy_ball}} | ||
| {{hl2 point|prop_combine_ball}} | {{hl2 point|prop_combine_ball}} | ||
| {{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}} | |||
| ==Entity  | ==Entity Description== | ||
| A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| Line 23: | Line 21: | ||
| ==See Also== | ==See Also== | ||
| * | *{{ent|point_combine_ball_launcher}} | ||
Revision as of 12:12, 15 May 2022
 
  prop_combine_ball preview.
Not to be confused with prop_energy_ball.
 In code, it is represented by the
	 In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues
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Note:Page left for viewable history, content moved to prop_physicsFlags
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Note:Page left for viewable history, content moved to prop_physicsInputs
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Note:Page left for viewable history, content moved to prop_physics- Explode
- Explode.
Outputs
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Note:Page left for viewable history, content moved to prop_physics