Prop combine ball: Difference between revisions
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In code, it is represented by the
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
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[[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | [[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | ||
{{distinguish|prop_energy_ball}} | {{distinguish|prop_energy_ball}} | ||
{{hl2 point|prop_combine_ball}} | {{hl2 point|prop_combine_ball}} | ||
{{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}} | |||
==Entity | ==Entity Description== | ||
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | ||
==Keyvalues== | ==Keyvalues== | ||
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==See Also== | ==See Also== | ||
* | *{{ent|point_combine_ball_launcher}} |
Revision as of 12:12, 15 May 2022

prop_combine_ball preview.
Not to be confused with prop_energy_ball.

CPropCombineBall
class, defined in thehl2_dll\prop_combine_ball.cpp
file.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues

Flags

Inputs

- Explode
- Explode.
Outputs
