Prop combine ball: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Template:in code -> Template:code class.)
Line 1: Line 1:
[[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]]
[[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]]
{{distinguish|prop_energy_ball}}
{{distinguish|prop_energy_ball}}
{{hl2 point|prop_combine_ball}}
{{hl2 point|prop_combine_ball}}
{{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}}


==Entity description==
==Entity Description==
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}}


==Keyvalues==
==Keyvalues==
Line 23: Line 21:


==See Also==
==See Also==
*[[point_combine_ball_launcher]]
*{{ent|point_combine_ball_launcher}}

Revision as of 12:12, 15 May 2022

Not to be confused with prop_energy_ball.

Template:Hl2 point

C++ In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.

Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics
Explode
Explode.

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

See Also