Model entity/Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
m (Now, portal2=0 will no longer show portal2 inputs.) |
Kestrelguy (talk | contribs) m (added language bar.) |
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{{lang|{{FULLPAGENAME}}}} | |||
This template is our holder for all [[inputs]] that are assigned through {{ent|CBaseAnimating}}. | This template is our holder for all [[inputs]] that are assigned through {{ent|CBaseAnimating}}. | ||
=== Parameters === | === Parameters === | ||
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| | | | ||
{{IO|skin|param=int|Selects a [[skin]] from the model's index, starting with 0.}} | {{IO|skin|param=int|Selects a [[skin]] from the model's index, starting with 0.}} | ||
{{IO|SetBodyGroup|param=int|Sets the the active | {{IO|SetBodyGroup|param=int|Sets the the active {{ent|$bodygroup}}.}} | ||
{{IO|Ignite|Makes the entity catch on fire indefinitely.}} | {{IO|Ignite|Makes the entity catch on fire indefinitely.}} | ||
{{IO|IgniteLifetime|param=float|Makes the entity catch on fire for a given amount of time.}} | {{IO|IgniteLifetime|param=float|Makes the entity catch on fire for a given amount of time.}} | ||
{{IO|IgniteNumHitboxFires|param=int|Makes the entity catch on fire with a given number of [[hitbox]] fire particles. Does not function correctly in {{l4d2}} onward.|removed={{l4d2}}}} | {{IO|IgniteNumHitboxFires|param=int|Makes the entity catch on fire with a given number of [[hitbox]] fire particles. Does not function correctly in {{l4d2}} onward.|removed={{l4d2}}}} | ||
{{IO|IgniteHitboxFireScale|param=float|Makes the entity catch on fire with a given scale for [[hitbox]] fire particles. Does not function correctly in {{l4d2}} onward.|removed={{l4d2}}}} | {{IO|IgniteHitboxFireScale|param=float|Makes the entity catch on fire with a given scale for [[hitbox]] fire particles. Does not function correctly in {{l4d2}} onward.|removed={{l4d2}}}} | ||
{{IO|BecomeRagdoll|Kills the entity and creates a client-side ragdoll from the model. Input is only passed if the model contains | {{IO|BecomeRagdoll|Kills the entity and creates a client-side ragdoll from the model. Input is only passed if the model contains {{ent|$collisionjoints}}, for other models [[phys_convert]] can be used instead.}} | ||
{{IO|SetLightingOrigin|param=targetname|Sets the entity's lighting origin to use this entity's position.}} | {{IO|SetLightingOrigin|param=targetname|Sets the entity's lighting origin to use this entity's position.}} | ||
{{IO|SetLightingOriginHack|param=targetname|Offsets the entity's lighting origin by their distance from an {{ent|info_lighting_relative}}. Use <code>SetLightingOrigin</code> instead.|deprecated=1|removed={{l4d}}}} | {{IO|SetLightingOriginHack|param=targetname|Offsets the entity's lighting origin by their distance from an {{ent|info_lighting_relative}}. Use <code>SetLightingOrigin</code> instead.|deprecated=1|removed={{l4d}}}} |
Revision as of 10:42, 4 May 2022


This template is our holder for all inputs that are assigned through CBaseAnimating.
Parameters
- {{{portal2}}} - When applying to a page, add
|portal2=1
to display inputs added by Template:Game name (if they should be there). - {{{noscroll}}} - This parameter is relayed to
{{ScrollBox}}
.
The following is the result of {{I BaseAnimating|portal2=1}}
:
