Template:O Breakable: Difference between revisions
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Deprecated (talk | contribs) m (Added to Output Templates category) |
(Moved OnBreak and OnHealthChanged up. Merged minititles.) |
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This template isn't in line with anything specific in code. Default shows only outputs for brushes. | |||
*<code>prop=1</code> shows outputs for props as well. | *<code>prop=1</code> shows outputs for props as well. There's nothing brushes have that props ''don't'' have. | ||
*<code>nohl2=1</code> | *<code>nohl2=1</code> hides the hl2-specific outputs. | ||
{{IO|OnTakeDamage|Fired when damage is taken.}} | The following is the result with no parameters. See also: {{tl2|O BreakableProp}}, {{tl2|O BreakableBrush}}. | ||
{{#ifeq:{{{nohl2}}}| | |||
{{ {{PAGENAME}} }} | |||
<onlyinclude><includeonly> | |||
{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0|Brush|Prop}}}}<!-- | |||
-->{{IO|OnBreak|Fired when this object breaks. {{ent|!activator}} is whatever breaks the object.}} | |||
{{IO|OnHealthChanged|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}}<!-- | |||
-->{{#ifeq:{{{prop|0}}}|0|| | |||
{{IO|OnTakeDamage|Fired when damage is taken.}}<!-- | |||
-->{{#ifeq:{{{nohl2|0}}}|0| | |||
{{IO|OnPhysCannonAnimatePreStarted|Fired when prop starts its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> [[activity]]. Caused by the object being picked up by the gravity gun.}} | |||
{{IO|OnPhysCannonAnimatePullStarted|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE</code> activity. <code>ACT_PHYSCANNON_ANIMATE_PRE</code> plays once, then <code>ACT_PHYSCANNON_ANIMATE</code> starts looping.}} | {{IO|OnPhysCannonAnimatePullStarted|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE</code> activity. <code>ACT_PHYSCANNON_ANIMATE_PRE</code> plays once, then <code>ACT_PHYSCANNON_ANIMATE</code> starts looping.}} | ||
{{IO|OnPhysCannonDetach|Fired when prop has started its <code>ACT_PHYSCANNON_DETACH</code> activity (caused by the gravity gun ripping it from a wall).}} | {{IO|OnPhysCannonDetach|Fired when prop has started its <code>ACT_PHYSCANNON_DETACH</code> activity (caused by the gravity gun ripping it from a wall).}} | ||
{{IO|OnPhysCannonAnimatePostStarted|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).}} | {{IO|OnPhysCannonAnimatePostStarted|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).}} | ||
{{IO|OnPhysCannonPullAnimFinished|Fired when prop has finished all gravity gun-related animations.}} | {{IO|OnPhysCannonPullAnimFinished|Fired when prop has finished all gravity gun-related animations.}} | ||
|}} | |||
}}</includeonly></onlyinclude> | |||
[[Category:Output Templates|Breakable]] | [[Category:Output Templates|Breakable]] | ||
Revision as of 19:21, 25 April 2022
This template isn't in line with anything specific in code. Default shows only outputs for brushes.
prop=1
shows outputs for props as well. There's nothing brushes have that props don't have.nohl2=1
hides the hl2-specific outputs.
The following is the result with no parameters. See also: {{O BreakableProp}}, {{O BreakableBrush}}.
BreakableBrush:
- OnBreak
- Fired when this object breaks. !activator is whatever breaks the object.
- OnHealthChanged <float>
- Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.