Weapon melee (Counter-Strike: Global Offensive): Difference between revisions
(Created page with "thumb|200px|Although [[weapon_melee uses the same model as weapon_knife, it is not the same weapon.]] {{ent not in fgd}} {{distinguish|weapon_knife...") |
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{{Base point multi|weapon_melee|game1=Counter-Strike: Global Offensive|game2=Synergy}} | |||
= {{Game name|name=Counter-Strike: Global Offensive}} = | |||
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[[File:Knife csgo.png|thumb|200px|Although [[weapon_melee]] uses the same model as [[weapon_knife]], it is not the same weapon.]] | [[File:Knife csgo.png|thumb|200px|Although [[weapon_melee]] uses the same model as [[weapon_knife]], it is not the same weapon.]] | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{distinguish|weapon_knife}} | {{distinguish|weapon_knife}} | ||
{{DZupdate}} | {{DZupdate}} | ||
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@PointClass base(Weapon) studio("models/weapons/w_knife_default_ct_dropped.mdl") = weapon_melee : "Knife" [] | @PointClass base(Weapon) studio("models/weapons/w_knife_default_ct_dropped.mdl") = weapon_melee : "Knife" [] | ||
</pre> | </pre> | ||
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= {{Game name|name=Synergy}} = | |||
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[[Category: Counter-Strike: Global Offensive Weapons|M]] | [[Category: Counter-Strike: Global Offensive Weapons|M]] | ||
[[Category: Synergy Weapons|M]] |
Revision as of 23:40, 11 April 2022
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Not to be confused with weapon_knife.
It's one of many new entities added with the This entity itself is unused in-game. Instead, there are other weapons that are subclasses of this "throwable base weapon", i.e. weapon_axe, weapon_hammer and weapon_spanner. Entity DescriptionPlayers can only pick this entity up if game_type 6 and game_mode 0 are set. This is the case in The primary attack is similar to a knife swing, but with other damage values. Hitting an enemy emits the same sound as hitting an enemy with the secondary attack of weapon_knife.
* consecutive swings ![]() It has no icon in the owning player's HUD on the bottom right. KeyValuesCS:GO Weapon:
Flags
InputsCS:GO Weapon:
OutputsCS:GO Weapon:
FGD Code@PointClass base(Weapon) studio("models/weapons/w_knife_default_ct_dropped.mdl") = weapon_melee : "Knife" [] |
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[Todo] |