Portal 2: Difference between revisions
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{{Game release|appid=620}} | {{Game release|appid=620}} | ||
{{portal2}} | {{portal2|p=4}} (2011) draws from the award-winning formula of innovative gameplay, story, and music that earned the original {{portal|p=4}} over 70 industry accolades and created a cult following. | ||
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with [[GLaDOS]], the occasionally murderous computer companion who guided them through the original game. | The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the [[Aperture Science]] Labs and be reunited with [[GLaDOS]], the occasionally murderous computer companion who guided them through the original game. | ||
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively. | The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively. | ||
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== Gallery == | == Gallery == | ||
<gallery mode=packed> | |||
Sp colo tbeam paint0241.jpg | |||
Global shadow mapping.jpg | |||
1024 excursionfunnel.jpg | |||
1024 thermaldiscouragement.jpg | |||
Portal2 panels.jpg | |||
Large Emancipation Grid.jpg | |||
overgrown test.jpg | |||
1024 hardlightwall.jpg | |||
Art-therapy-example01.jpg | |||
Wheatley map example.jpg | |||
P2ManuSmall.jpg | |||
Falling-roof-panels.jpg | |||
Triple laser 00.jpeg | |||
</gallery> | |||
== External links == | == External links == |
Revision as of 17:32, 4 April 2022

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(2011) draws from the award-winning formula of innovative gameplay, story, and music that earned the original
over 70 industry accolades and created a cult following.
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.

Features
Portal 2 introduces:
- Improved shadow mapping
- The entity env_projectedtexture is used intensively throughout the game. Compared to previous implementations it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Content
- Portal 2 (
portal2
) - Portal 2 engine branch