AutoBSPpackingTool: Difference between revisions

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'''AutoBSPpackingTool''' is a third party tool made for Source developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map ([[BSP|.bsp file]]).
'''AutoBSPpackingTool''' is a third party tool made for Source developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map ([[BSP|.bsp file]]).


[[File:abspt_main.png|thumb|AutoBSPpackingTool interface.]]
[[File:abspt_main2.png|thumb|AutoBSPpackingTool interface.]]
[[File:abspt_settings.png|thumb|AutoBSPpackingTool settings.]]
[[File:abspt_settings.png|thumb|AutoBSPpackingTool settings.]]



Revision as of 11:07, 2 March 2022

AutoBSPpackingTool is a third party tool made for Source developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map (.bsp file).

AutoBSPpackingTool interface.
AutoBSPpackingTool settings.

Features

  • Detects brush materials, textures, models, sounds, skyboxes.
  • Detects materials and textures used in models (including skins) and also detects $includemodel parameter.
  • Detects .nav (navigation mesh), .ain (info_node), .txt (map description), .txt (soundscapes), .cache (soundcache), .txt (radar information), .dds (radar image), .svg (map icon), .png (map background), .kv (player models).
  • Detects scripts (.nut and .cfg).
  • Detects models, sounds and other scripts inside detected scripts.
  • Recognizes patch materials.
  • Can either pack all the found files into .bsp or save a file with a list of all detected custom files.

Warnings

  • Does not detect scripts with a space in the path (so does Hammer).
  • Does not detect sounds mentioned in scripts with a space in the path.

Information

  • The program is written in C# and requires Microsoft .NET Framework 4.0 or higher.
  • You should put the program in a individual folder because it will create a cache folder in a directory .exe file is in.
  • The program creates a .bsp.backup file before packing.
  • It shows a notification when packing is finished.
  • It will be better if you pack your custom content referenced in scripts by yourself, because there are a lot of situations in which it is impossible to detect custom content used in scripts.
  • The program requires an installed game you want to pack files for.
  • The program uses HLLib.dll and CrowbarCommandLineDecomp.exe.

Supported games

Currently supports only:

(more games will be added in the future)

Download

See Also