Tf logic boss battle: Difference between revisions

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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent_not_in_game}}
{{Ent_not_in_game}}
{{tf2 point|tf_logic_boss_battle}} This was used to detect a Boss Battle map, a sub-gamemode for [https://wiki.teamfortress.com/wiki/Raid Raid] mode, which is an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
{{tf2 point|tf_logic_boss_battle}} This was used to detect a Boss Battle map, a sub-gamemode for [https://wiki.teamfortress.com/wiki/Raid Raid] mode, which is an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.


{{code class|CBossBattleLogic|tf_boss_battle_logic.cpp}}
{{code class|CBossBattleLogic|tf_boss_battle_logic.cpp}}

Revision as of 05:47, 28 January 2022

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_boss_battle is a point entity available in Team Fortress 2 Team Fortress 2. This was used to detect a Boss Battle map, a sub-gamemode for Raid mode, which is an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.

C++ In code, it is represented by theCBossBattleLogicclass, defined in thetf_boss_battle_logic.cppfile.

See Also