Talk:Info infected zoo maker: Difference between revisions

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(response; its not easy to explain something like this here.)
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: The message means the Last Stand is to be blamed for this, then to resolve this you either undo their CI or make them a walking stick. As for the crash, guess there's way too much vertices in the screen at once, and the game wants to render none of it and quits its job. (exiting the game)
: The message means the Last Stand is to be blamed for this, then to resolve this you either undo their CI or make them a walking stick. As for the crash, guess there's way too much vertices in the screen at once, and the game wants to render none of it and quits its job. (exiting the game)
:&nbsp;&nbsp; For other ways to resolve the issue, your luck is on the ''hidden'' <code>sv_zoo_model_filter</code> command. For example: <code>script Convars.SetValue("sv_zoo_model_filter", "_l4d1")</code> will spawn only CI that have "_l4d1" in their name. --[[User:Orinuse|Orin]] ([[User talk:Orinuse|talk]]) 03:41, 18 October 2021 (PDT)
:&nbsp;&nbsp; For other ways to resolve the issue, your luck is on the ''hidden'' <code>sv_zoo_model_filter</code> command. For example: <code>script Convars.SetValue("sv_zoo_model_filter", "_l4d1")</code> will spawn only CI that have "_l4d1" in their name. --[[User:Orinuse|Orin]] ([[User talk:Orinuse|talk]]) 03:41, 18 October 2021 (PDT)
::I see! Well, that <code>script</code> console command will help in [[List of L4D2 Cvars|altering cvars which have "launcher" in them]]! --[[User:Breakin&#39; Benny|Breakin&#39; Benny]] ([[User talk:Breakin&#39; Benny|talk]]) 10:51, 1 December 2021 (PST)

Latest revision as of 11:51, 1 December 2021

Help about unclear information of a "crash"

"Thanks to the "Last Stand" Update, which added a massive amount of L4D1 CI variations to L4D2, using this entity will always crash the game. The only ways to fix this, is to remove/replace all L4D1 CI with cheaper versions.

What does this mean? Is it related to the population.txt? --Breakin' Benny (talk) 10:19, 17 October 2021 (PDT)

The message means the Last Stand is to be blamed for this, then to resolve this you either undo their CI or make them a walking stick. As for the crash, guess there's way too much vertices in the screen at once, and the game wants to render none of it and quits its job. (exiting the game)
   For other ways to resolve the issue, your luck is on the hidden sv_zoo_model_filter command. For example: script Convars.SetValue("sv_zoo_model_filter", "_l4d1") will spawn only CI that have "_l4d1" in their name. --Orin (talk) 03:41, 18 October 2021 (PDT)
I see! Well, that script console command will help in altering cvars which have "launcher" in them! --Breakin' Benny (talk) 10:51, 1 December 2021 (PST)