Logic script: Difference between revisions

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(Add source 2 version of sprite. (There might be a better way to display this or indicate which one is which))
(Update link to SPUF thread to use archived version)
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==External links==
==External links==
* [http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)]
* [https://web.archive.org/web/20170524163422/http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)]
* [http://leeland.stores.yahoo.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script
* [http://leeland.stores.yahoo.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script

Revision as of 08:33, 15 November 2021

Source 1 editor sprite
Source 2 editor sprite

Template:Base point It is a container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.

KeyValues

EntityGroup[0] ([todo internal name (i)]) to EntityGroup[15] <targetname>
Entities to add in the EntityGroup array for the script.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts <string> and thinkfunction <string>, respectively.

Inputs

Outputs

See also

External links