Logic script: Difference between revisions
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Note:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts
DankParrot (talk | contribs) (Add source 2 version of sprite. (There might be a better way to display this or indicate which one is which)) |
Solokiller (talk | contribs) (Update link to SPUF thread to use archived version) |
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==External links== | ==External links== | ||
* [http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)] | * [https://web.archive.org/web/20170524163422/http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)] | ||
* [http://leeland.stores.yahoo.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script | * [http://leeland.stores.yahoo.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script |
Revision as of 08:33, 15 November 2021
Template:Base point It is a container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- EntityGroup[0] ([todo internal name (i)]) to EntityGroup[15] <targetname>
- Entities to add in the EntityGroup array for the script.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities

<string>
and thinkfunction <string>
, respectively.Inputs
Outputs
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
- Scripting for Left 4 Dead 2 (Leeland.net) - Example uses of logic_script