Env hudhint: Difference between revisions

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{{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}}
{{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}}
 
{{note|In Garry's mod env_hudhint is removed.}}
==Flags==
==Flags==
*1: All Players {{removed|{{l4d}}}} - Show the message to everyone on the server (otherwise show to !activator only)
*1: All Players {{removed|{{l4d}}}} - Show the message to everyone on the server (otherwise show to !activator only)

Revision as of 02:51, 4 November 2021

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Hudhint.png

Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.

Note.pngNote:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note.pngNote:In Garry's mod env_hudhint is removed.

Flags

  • 1: All Players (removed since Left 4 Dead) - Show the message to everyone on the server (otherwise show to !activator only)

Keyvalues

Hint Text (localized) (message) ([todo internal name (i)]) <string>
This should be match a HUD hint entry in hl2\resource\valve_english.txt or its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning.pngWarning:Entering raw text will not allow the message to be translated between user languages.


Inputs

ShowHudHint
Shows the hint message.
HideHudHint
Hides the hint message.


Outputs

See Also

  • env_message - A similar entity that displays other predefined messages on the screen.