Env hudhint: Difference between revisions
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Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In Garry's mod env_hudhint is removed.
Warning:Entering raw text will not allow the message to be translated between user languages.
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{{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}} | {{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}} | ||
{{note|In Garry's mod env_hudhint is removed.}} | |||
==Flags== | ==Flags== | ||
*1: All Players {{removed|{{l4d}}}} - Show the message to everyone on the server (otherwise show to !activator only) | *1: All Players {{removed|{{l4d}}}} - Show the message to everyone on the server (otherwise show to !activator only) |
Revision as of 02:51, 4 November 2021
Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.


Flags
- 1: All Players (removed since
) - Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Hint Text (localized) (message) ([todo internal name (i)]) <string>
- This should be match a HUD hint entry in
hl2\resource\valve_english.txt
or its localized equivalent. Example: entering "#Valve_Hint_Zoom
" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.

Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Outputs
See Also
- env_message - A similar entity that displays other predefined messages on the screen.