Template:Fl NavAttributeRegion: Difference between revisions
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Note:In
, these values are also usable with the spawn attribute methods found in the
m (!FGD) |
m (Moved the description outside the scrolling box) |
||
| Line 2: | Line 2: | ||
{{lang|Template:Fl NavAttributeRegion}} | {{lang|Template:Fl NavAttributeRegion}} | ||
</noinclude> | </noinclude> | ||
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.{{ScrollBox|title=NavAttributeRegion| | |||
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page. | |||
{{Fl|2|<code>EMPTY</code>}} | {{Fl|2|<code>EMPTY</code>}} | ||
{{Fl|4|<code>STOP_SCAN</code>|nofgd=1}} | {{Fl|4|<code>STOP_SCAN</code>|nofgd=1}} | ||
Revision as of 07:55, 31 October 2021
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
NavAttributeRegion:
EMPTY: [2]
STOP_SCAN: [4] !FGD
BATTLESTATION: [32]
FINALE: [64]
PLAYER_START(Mission start) : [128]
BATTLEFIELD: [256]
NOT_CLEARABLE: [1024]
CHECKPOINT: [2048]
OBSCURED: [4096] !FGD (
)
NO_MOBS: [8192]
THREAT: [16384] !FGD
RESCUE_VEHICLE: [32768] !FGD (
)
RESCUE_CLOSET: [65536] !FGD (
)
TerrorNavAreaVScript class.