Template:Fl NavAttributeRegion: Difference between revisions

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m (!FGD)
m (Moved the description outside the scrolling box)
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{{lang|Template:Fl NavAttributeRegion}}
{{lang|Template:Fl NavAttributeRegion}}
</noinclude>
</noinclude>
{{ScrollBox|title=NavAttributeRegion|
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.{{ScrollBox|title=NavAttributeRegion|
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.
{{Fl|2|<code>EMPTY</code>}}
{{Fl|2|<code>EMPTY</code>}}
{{Fl|4|<code>STOP_SCAN</code>|nofgd=1}}
{{Fl|4|<code>STOP_SCAN</code>|nofgd=1}}

Revision as of 07:55, 31 October 2021


Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.

NavAttributeRegion:
EMPTY : [2]
STOP_SCAN : [4] !FGD
BATTLESTATION : [32]
FINALE : [64]
PLAYER_START (Mission start) : [128]
BATTLEFIELD : [256]
NOT_CLEARABLE : [1024]
CHECKPOINT : [2048]
OBSCURED : [4096] !FGD (Left 4 Dead)
NO_MOBS : [8192]
THREAT : [16384] !FGD
RESCUE_VEHICLE : [32768] !FGD (Left 4 Dead)
RESCUE_CLOSET : [65536] !FGD (Left 4 Dead)
NOTHREAT : [524288] (only in Left 4 Dead 2)
LYINGDOWN : [1048576] (only in Left 4 Dead 2)
Note.pngNote:In Left 4 Dead 2, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.