Env citadel energy core: Difference between revisions
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{{lang|Env citadel energy core}} | {{lang|Env citadel energy core}} | ||
{{distinguish|prop_coreball | {{distinguish | ||
|prop_coreball|desc1=The reactor core ball from Episode One | |||
|prop_combine_ball|desc2=Citadel/AR2 energy balls | |||
}} | |||
[[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]] | [[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]] | ||
{{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. | {{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. |
Revision as of 10:33, 9 October 2021
Not to be confused with prop_coreball (The reactor core ball from Episode One) or prop_combine_ball (Citadel/AR2 energy balls).
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
These are also used by the elevators and unstationary scaffolds in Portal.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale (scale) ([todo internal name (i)]) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.