Info projecteddecal: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
==See Also== | |||
[[Creating_Decals]] | |||
[[Infodecal]] | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:14, 17 February 2006
Entity Description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <decal> Distance from the origin to project the decal.
Inputs
- Template:I targetname
- Activate
- Force the decal to apply itself to the world.