Talk:Parallax mapping: Difference between revisions
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I have no idea when, but I hope it's soon. -- trepid_jon | I have no idea when, but I hope it's soon. -- trepid_jon | ||
::We need to have this enabled, come'on Valve! --[[User:Hipshot|Hipshot]] 08:11, 17 Feb 2006 (PST) | ::We need to have this enabled, come'on Valve! --[[User:Hipshot|Hipshot]] 08:11, 17 Feb 2006 (PST) | ||
:::It's actually available via the SDK and the advance shader samples. The code exists, its just some parts are commented out and need re-enabling. Any mod based on the SDK could, in theory, add parallax map support just by doing this. --[[User:Wunderboy|Wunderboy]] 14:25, 17 Feb 2006 (PST) |
Revision as of 15:25, 17 February 2006
Anyone know when they will enable it? /me wants to try it :D -- Pon
"WARNING: The parallax mapping feature is currently unavailable in the Source / Half-Life 2 Engine." - Which explains why I wasn't getting anything interesting to happen last night with my newly-created height-field. I was thinking "wow, this is an overrated feature!" ;-) --Cargo Cult 06:09, 22 Jul 2005 (PDT)
I have no idea when, but I hope it's soon. -- trepid_jon
- We need to have this enabled, come'on Valve! --Hipshot 08:11, 17 Feb 2006 (PST)
- It's actually available via the SDK and the advance shader samples. The code exists, its just some parts are commented out and need re-enabling. Any mod based on the SDK could, in theory, add parallax map support just by doing this. --Wunderboy 14:25, 17 Feb 2006 (PST)