Template:Fl NavAttributeRegion: Difference between revisions
		
		
		
		
		
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 Note:In
Note:In  , these values are also usable with the spawn attribute methods found in the
, these values are also usable with the spawn attribute methods found in the
		
	
|  (more flags; more info; and that Template:Fl thing) | m (!FGD) | ||
| Line 5: | Line 5: | ||
| Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page. | Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page. | ||
| {{Fl|2|<code>EMPTY</code>}} | {{Fl|2|<code>EMPTY</code>}} | ||
| {{Fl|4|<code>STOP_SCAN</code>}} | {{Fl|4|<code>STOP_SCAN</code>|nofgd=1}} | ||
| {{Fl|32|<code>BATTLESTATION</code>}} | {{Fl|32|<code>BATTLESTATION</code>}} | ||
| {{Fl|64|<code>FINALE</code>}} | {{Fl|64|<code>FINALE</code>}} | ||
| {{Fl|128|<code>PLAYER_START</code>}} | {{Fl|128|<code>PLAYER_START</code> (Mission start)}} | ||
| {{Fl|256|<code>BATTLEFIELD</code>}} | {{Fl|256|<code>BATTLEFIELD</code>}} | ||
| {{Fl|1024|<code>NOT_CLEARABLE</code>}} | {{Fl|1024|<code>NOT_CLEARABLE</code>}} | ||
| {{Fl|2048|<code>CHECKPOINT</code>}} | {{Fl|2048|<code>CHECKPOINT</code>}} | ||
| {{Fl|4096|<code>OBSCURED</code>}} | {{Fl|4096|<code>OBSCURED</code>|nofgd=1}} ({{l4d}}) | ||
| {{Fl|8192|<code>NO_MOBS</code>}} | {{Fl|8192|<code>NO_MOBS</code>}} | ||
| {{Fl|16384|<code>THREAT</code>}} | {{Fl|16384|<code>THREAT</code>|nofgd=1}} | ||
| {{Fl|32768|<code>RESCUE_VEHICLE</code>}} | {{Fl|32768|<code>RESCUE_VEHICLE</code>|nofgd=1}} ({{l4d}}) | ||
| {{Fl|65536|<code>RESCUE_CLOSET</code>}} | {{Fl|65536|<code>RESCUE_CLOSET</code>|nofgd=1}} ({{l4d}}) | ||
| {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | ||
| {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | ||
Revision as of 02:39, 25 August 2021
NavAttributeRegion:
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
- EMPTY: [2]
- STOP_SCAN: [4] !FGD
- BATTLESTATION: [32]
- FINALE: [64]
- PLAYER_START(Mission start) : [128]
- BATTLEFIELD: [256]
- NOT_CLEARABLE: [1024]
- CHECKPOINT: [2048]
- OBSCURED: [4096] !FGD ( ) )
- NO_MOBS: [8192]
- THREAT: [16384] !FGD
- RESCUE_VEHICLE: [32768] !FGD ( ) )
- RESCUE_CLOSET: [65536] !FGD ( ) )
 Note:In
Note:In  , these values are also usable with the spawn attribute methods found in the
, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.