Item paint power pickup: Difference between revisions
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Note:The paint can currently uses a water bottle model. This will change in a future version of P2CE.
Note:The paint gun was originally planned to appear in Portal 2, but was cut due to the complexity of switching between weapons to use the gels. While leftover in the FGD, it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.
Bug:The entity does not behave correctly if set to gel type 0 (bounce). A
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(This is in P2CE) |
(There's apparently a comp_kv_setter page now so link to that instead) |
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{{note|The paint can currently uses a water bottle model. This will change in a future version of P2CE.}} | {{note|The paint can currently uses a water bottle model. This will change in a future version of P2CE.}} | ||
{{note|The paint gun was originally planned to appear in [[Portal 2]], but was cut due to the complexity of switching between weapons to use the gels. While leftover in the [[FGD]], it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.}} | {{note|The paint gun was originally planned to appear in [[Portal 2]], but was cut due to the complexity of switching between weapons to use the gels. While leftover in the [[FGD]], it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.}} | ||
{{bug|The entity does not behave correctly if set to gel type 0 (bounce). A <code>[[ | {{bug|The entity does not behave correctly if set to gel type 0 (bounce). A <code>[[comp_kv_setter]]</code> or <code>AddOutput</code> can be used as a workaround.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 13:47, 3 August 2021


Template:P2CE point It is a paint can for the weapon_paintgun. Picking one up will add its corresponding gel type to the gun.



comp_kv_setter
or AddOutput
can be used as a workaround. [todo tested in ?]Keyvalues
- Paint Type (painttype) <choices>
- The can's paint type.
- 0 : Repulsion Gel
- 1 : Reflection Gel
- 2 : Propulsion Gel
- 3 : Conversion Gel
- 5 : Adhesion Gel

Inputs

Outputs
