CompileTeam: Difference between revisions
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Note:In
, making a texture visible to only one team requires Proxies. As seen in the example below.
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Compiles the texture to only affect a specific team.<br> | Compiles the texture to only affect a specific team.<br> | ||
{{note|In {{l4d2}}, making a texture '''visible''' to only one team requires [[Material Proxy|Proxies]]. As seen in the example below.}} | {{note|In {{l4d2}}, making a texture '''visible''' to only one team requires [[Material Proxy|Proxies]]. As seen in the example below.}} | ||
{{note|Doesn't seem to work in {{csgo}}.}} | |||
Example: | Example: |
Revision as of 14:06, 29 June 2021
Compiles the texture to only affect a specific team.


Example:
UnlitGeneric { $basetexture "tools\climb" $additive 1 "%compileTeam" 2 "%compilepassbullets" 1 "%compileladder" 1 $proxRange 0.0 $proxTeam 1.0 $one 1.0 Proxies { PlayerTeam { team 3 resultVar $proxTeam } Subtract { srcVar1 $one srcVar2 $proxRange resultVar $alpha } Multiply { srcVar1 $alpha srcVar2 $proxTeam resultVar $alpha } TextureScroll { texturescrollvar $baseTextureTransform texturescrollrate 1 texturescrollangle 90.00 } } }