$basetexture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 28: Line 28:
* [[$phong]] (diffuse reflection)
* [[$phong]] (diffuse reflection)
* [[$selfillum]]
* [[$selfillum]]
[[Category:List of Shader Parameters]]
[[Category:List of Shader Parameters|B]]
__NOTOC__
[[Category:Glossary]]__NOTOC__

Revision as of 12:49, 7 June 2021

English (en)Español (es)Русский (ru)Translate (Translate)

Template:Shaderparam It defines an albedo texture. It is very rare for a material not to use this parameter and some shaders will load a default texture if it stays undefined.

VMT syntax

$basetexture	<texture without extension, relative to <game>\materials\>
LightmappedGeneric
{
	$basetexture	brick\brickwall031b
}

Additional parameters

$basetexturetransform $frame

$basetexture2

Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name: $basetexture2 $basetexturetransform2 $frame2

There are further '2' commands applying to various shader effects, which are each documented in their respective articles.

See Also