$basetexture: Difference between revisions
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* [[$phong]] (diffuse reflection) | * [[$phong]] (diffuse reflection) | ||
* [[$selfillum]] | * [[$selfillum]] | ||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters|B]] | ||
__NOTOC__ | [[Category:Glossary]]__NOTOC__ |
Revision as of 12:49, 7 June 2021
Template:Shaderparam It defines an albedo texture. It is very rare for a material not to use this parameter and some shaders will load a default texture if it stays undefined.
VMT syntax
$basetexture <texture without extension, relative to <game>\materials\>
LightmappedGeneric { $basetexture brick\brickwall031b }
Additional parameters
$basetexture2
Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
$basetexture2
$basetexturetransform2
$frame2
There are further '2' commands applying to various shader effects, which are each documented in their respective articles.
See Also
- $envmapmask (specular mask)
- $envmap (environment map)
- $phong (diffuse reflection)
- $selfillum